Tolgahan Pehlivanlı profile picture

Hello, I am

Tolgahan Pehlivanlı

A Game Developer

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About Me

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Who Am I?

My passion for games and software began in childhood, driven by a curiosity for game mechanics and glitches. I started learning game development in 2016 and have since worked on numerous projects. Alongside game development, I compose original soundtracks for games and have performed at concerts and festivals with my post-punk band. Currently, I am advancing in the Darkwave genre with my project Goetia while also producing a Synthwave/Techno album.

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My Skills

Unity
Godot
Frontend
Music Production and SFX
Level Design
Game Design

Projects

Made For Scales

Made For Scales Theme1

Made For Scales is a puzzle game made for GMTK Game Jam 2024!
I created all the SFX and music.
I handled difficulty scaling and balancing, developed the adaptive
soundtrack system, and focused on bug fixing.
This unique game ranked in the top 10% of entries!
Out of 7000 entries Made For Scales ranked 605 overall!

Slapstick

Slapstick Theme

Slapstick is the WINNER of the 34th Mini Jame Gam!
Slapstick is a unique blend of SHMUP and rhythm game mechanics!
In the game, you play as a struggling
comedian trying to make a living by telling
bad jokes! It was a fun project to create,
especially given my passion for noir themes.
themes in general. I made all of the music and SFX

AstroStory

AstroStory Theme >

AstroStory is a narrative experience set in a galaxy far away.
It was made for the Minijam 163. I composed and created SFX for this project.
I experimented with randomly generated progression items and lightning systems.

Plant Plant

Plant Plant Theme

Plant Plant was created for the GMTK Game Jam 2024 (yes, I worked on two projects for the jam!).
served as the team lead, programmer, and level designer, handling all the writing.
It was a highly enjoyable project that ranked in the top 25%.
This experience taught me valuable lessons in team communication and project management.
I worked on key systems including day and night cycles, lighting, shaders, the base game loop, and UI.

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